AI Insights · Timothy · April 2024
Top 5 Low Poly Games on iOS in Africa for Q1 2024
A look at the performance of the top 5 low poly games on the iOS platform in Africa during Q1 2024, including weekly downloads, revenue, and active user trends.
In Q1 2024, the top 5 low poly games on the iOS platform in Africa showed varied performance in terms of weekly downloads, revenue, and active users. Below is an overview of their trends:
Roblox experienced a steady revenue stream with weekly figures fluctuating between approximately $24.9K and $40.8K. Weekly downloads started at around 13.5K and saw a slight decline mid-quarter, bottoming out at around 8.9K, before rebounding to 13.7K by the end of March. Active users ranged from 198K to 213K, showing a consistent user base.
Level Devil - NOT A Troll Game saw a significant increase in weekly downloads, starting from just over 100 in mid-February to a peak of approximately 22.9K by the end of March. Revenue, although modest, showed some growth, peaking at $64 in the last week of February. Active users also saw a substantial increase, rising from 87 in mid-February to 32.5K by the end of March.
Idle Lumber Empire - Wood Game had a varied performance in weekly revenue, fluctuating between $539 and $1.5K. Downloads saw a peak of around 4.7K in early February but gradually declined to around 564 by the end of the quarter. Active users followed a similar trend, peaking at 7.1K in early February and then decreasing to around 2.2K by the end of March.
Idle Office Tycoon-Money game displayed a consistent pattern in weekly revenue, peaking at $1K in early January and gradually declining to $273 by the end of March. Downloads were highest at around 4K in late January but significantly dropped to below 100 in March. Active users mirrored this trend, starting at around 1.8K and peaking at 4.2K in early February before declining to around 799 by the end of the quarter.
Eatventure showed stable revenue figures, with weekly earnings fluctuating between $65 and $211. Downloads saw an upward trend, starting at around 1K in early January and peaking at approximately 1.5K by mid-March. Active users remained relatively stable, ranging from 2.7K to 3.8K throughout the quarter.
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